MISSION
A couple of months before the launch of ANNO 2205, the Studio Management and the management of the project asked me to join the team for a mission in order to  completely redesign the visuals of the UI - HUD and menus -  of the game.
It was a challenging task to establish a new art direction and apply it to the entire UI on such a short notice. Luckily, it turned out a great collaboration with the project management and, especially, the resident UI team of the project as well as the entire ANNO team.

TASKS
UI Art Direction, UI Art, UI Design, UX Design

TECH
Mainly Adobe Photoshop and Adobe Illustrator.
Ubisoft proprietary game engine and UI tool.
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