MISSION
I had the opportunity to support the UI Team of the Lead Studio for Ghost Recon Breakpoint in Paris for a couple of months before the release.
The main focus was on the side of technical implementation of ongoing and new features as well as a lot of UI polishing and bug fixing.
I also had the opportunity to work on some new features:
- Creating the icons for the achievement trophies (I shared this task with my team mate Rémy from Studio Paris who, in hindsight, made way cooler icons, in my opinion :-D )
- Creating the visuals for the Battle Reward screen and the visuals, presentation and animation of the different reward types.
- Designing the presentation of the mission rewards in the tooltip.
TASKS
UI Design, UI Art, UI Design, technical implementation, UI polishing
TECH
Adobe Photoshop and Adobe Illustrator.
Proprietary Ubisoft game engine and UI editor.





















