MISSION
I had the opportunity to support the UI Team of the Lead Studio for Ghost Recon Breakpoint in Paris for a couple of months before the release.
The main focus was on the side of technical implementation of ongoing and new features as well as a lot of UI polishing and bug fixing.
I also had the opportunity to work on some new features:
- Creating the icons for the achievement trophies (I shared this task with my team mate Rémy from Studio Paris who, in hindsight, made way cooler icons, in my opinion :-D )
- Creating the visuals for the Battle Reward screen and the visuals, presentation and animation of the different reward types.
- Designing the presentation of the mission rewards in the tooltip.

TASKS
UI Design, UI Art, UI Design, technical implementation, UI polishing
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TECH
Adobe Photoshop and Adobe Illustrator.
Proprietary Ubisoft game engine and UI editor.
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